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#7
Rank
33
Upvotes
18
Feedback Given
97%
Helpful
“Hey, the base expression is just right. I think a lot of the blankness comes from the pure black eyes, so I put highlights. I also decreased the size of the pupils, as the eyes look more shocked if”
“Hey there, when adding this many tears, you would assume the character is bawling heavily. Therefore I opened the mouth more. I also gave both eyes and brows a downwards tilt to increase the styliz”
“Hey, that's a great drawing! And you were almost there with the rendering of the shadows and highlights. The muddied look here comes from two things: First, for the shadows especially, you sh”
“Hey, as was said already, when working only with values, commit to definitive value shapes. Simplify them as much as possible if you're struggling. Group them generously. It's also usually a goo”
“Hey, this is overall an awesome peace, I love the painterly style of rendering, and the way you captured his likeness. The only thing that felt a little off is the size of his hat, it's too smal”
“Hi, when drawing the eye, you already correctly indicated with shadows that there is some roundness to it, as it is a ball sitting in a socket. When drawing the eyelids, these need to follow the”
“Hey there, you can simplify the nose as sort of a wedge shape for construction. That will help get the general form and proportion as well as orientation in space down. If the wedge is too complica”
“If you want to draw eyes, it's best to not draw the entire eye straight away and then try to copy the other. Start by plotting out the actual position and size of the eyes first. A good rule of thu”
“Hey, you were already so very close with the proportions, good job on that. You only stretched the upper part of the face a little bit, having the eyes drift a bit too far up. Is it possible tha”
“Hey there, it's great to see that you are trying to indicate the roundness of the various shapes of the face with shading. I would strongly recommend though to not try to overly smudge every sin”
“Hey there, this is a really good portrait so far. You've already identified a few key shadow shapes that indicate important plane shifts and volumes. In your reference picture, the woman left si”
“Hey, I'm not familiar with the character you wanted to draw, so I can only give general advise. But if you tried to step from anime reference to more realistic depiction, that will naturally be ver”
“Hi there, for the side profile, you want to make sure that even in a highly stylized anime version, you want to be closer to certain proportional relations that we can observe in life. While the”
“For feedback #2 I try to follow the extreme tilt indicated by the position of the ear to the brow ridge, and also following how much is visible of the side plane of the head. That would shift the e”
“Hey, you tackled a challenging pose here. It's great to see that you did think about how the extreme angle will foreshorten some of the facial proportions. But I think what is off is the general un”
“If we look at the buildings that seemingly have the same orientation and are seated close to each other, and extend the lines of their edges, we find that they don't really converge towards shared van”
“With the blue light source you could go for a really nice directional lighting on the character in the same colour to make him really pop. Don't forget that he also needs to have shadows just like th”