
How to Draw a Werewolf: 5 Steps Art Workout
Step 1: Which Animals Should You Study First?
Pick three real canines from the reference library.
Simplify each animal into manipulated simple forms. Boxes and cylinders that bend, taper and twist to follow the body, rather than rigid geometry sitting inside the silhouette.
Then rotate each animal once into a different angle. This is the part that does the work, because rotating a form means you understood it. Keep the gesture and flow of the animal intact while you do it. A simplified dog should still feel like it is about to move.
Finally, place a figure mannequin in the exact same position as your rotated canine, from imagination. No reference. This is where the werewolf starts, since you are asking a human body to do something canine.
New to building forms? Our Intro to Drawing road covers this properly.

Art Workout: Drawing a Werewolf. Step 1.
Step 2: Anatomy (Your favourite)
Start with the bones. Draw the skeleton from the side, then the front, then a three-quarter view. The hind leg is the one to pay attention to, because what looks like a backwards knee is the ankle, and getting that wrong is what makes a werewolf read as a costume.
Do the same for the muscles, simplified into the same manipulated forms. You are after the big masses rather than every individual muscle. In case you need guidance with this step, we have a Course dedicated specifically to Wolves.

Canine anatomy study. Digital 2d art.
Step 3: Mannequins

Werewolf anatomy and mannequin, 2d art.
Step 4: Fur
Step 5: Design
Generate six thumbnails, small and fast. Then pick one and refine it.
Refine it by adding colour, then a shadow and ambient occlusion pass, and then texture detail using what you learned from the fur studies. Keep the texture for last, because a design that does not read in silhouette will not be rescued by fur.

Werewolf design, 3 thumbnails, line art and black and white version. Digital 2d art. Character sheet.
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