Hey! There's one major issue here: the scene is using two different perspectives. While the characters are drawn from a fairly neutral front view, the furniture is drawn from a higher viewpoint, with its parallel lines converging toward vanishing points well outside the canvas. In other words, the furniture is following a different horizon line than the characters. The first thing you need to do is establish a single horizon line for the entire scene. Remember, the horizon line determines the angle from which we'll see everything. For example, if it's placed higher, we'll naturally see more of the top planes of the objects. Once you've established a horizon line, the characters can follow that same perspective, making them feel much more three-dimensional and helping you avoid flat-looking forms. I'd also recommend building the scene with simple forms first. Constructing everything with basic boxes and cylinders makes it much easier to solve the perspective before adding clothing, details, and refining the final illustration. That solid foundation will make the entire scene feel much more cohesive. | Artwod Feedback