i would try to see the full place even outside the canvas to better draw it correctly
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i would try to see the full place even outside the canvas to better draw it correctly
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Hey! So good practice! Makes me want go to a cafetería and do the same! I don't remember when was the last time I drew outside :,) Anyway. You could start by doing a general sketch using only straight lines. This will allow you to establish the horizon line and determine where your objects are converging. It doesn’t need to be complex—just a small, quick thumbnail. It’s essential to clearly identify your vanishing points. They can be inside the page, outside the page, close to each other, or far apart, but you need to know where they are placed and how high or down the horizon line is. After that, you can move on to drawing with curved lines. Whether you’re using 1, 2, 3, or even 5-point perspective, objects must always converge toward their respective vanishing points, whether those vp's placed on the horizon line or above/below it. In your drawing, the lines are going in multiple directions, which makes it difficult to read. I interpreted your drawing since I’m not familiar with the café layout. Notice how the objects on the left converge toward both the central vanishing point and the left vanishing point, while the objects on the front wall follow the curved alignment created by the lateral vanishing points. The amount of curvature is up to you. If you want a stronger “fisheye” effect, it’s recommended that the four vanishing points (left, right, top, and bottom) follow a curved structure. You can also keep the central and lateral vanishing point lines straight while curving only the vertical lines, and you’ll still achieve a dynamic effect. Take a look at these examples and observe how the objects converge toward their vanishing points: https://mx.pinterest.com/pin/24347654231685088/ https://mx.pinterest.com/pin/381187555985052266/ I hope this helps! PS: If you’d like, feel free to send me the photo on Discord (if you happened to take one). I’d love to see it, hehe.
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Keyframe Attempt
This is my attempt to do keyframing. I'm not sure how to place the values of the characters and the environment. The context is the hero about to fight off the orcs surrounding him. Attempt: - POV is looking down at the orcs surrounding the hero. - This is in a dark setting, so I made the hero have a brighter value to make it the focal point. So I wonder if this is towards the right direction? Is there any way to make it more interesting (value and thumb nail wise)? Should there be more detail of the background of where they're in rather than just dark value entirely? Feedback appreciated. Thanks!

Shaman
It's my first proper colour drawing, I'm quite happy with the outcome. But. I think there are issues with lighting and hierarchies in some areas. Just looking for any feedback that could help improve it and identify anything else I may have missed. Cheers.

Cover Art Feedback
Can anyone help me out with this piece, environments are still hard for me and I wanted to do a landscape cover for board game box 1.Is composition pleasing or are there any mistakes that distract your eye imminently? 2.Value separation - are the planes properly separated to show distance? 3.Scale of the world - How do you perceive this zone in size small ,medium,big ,unbalanced, Not sure?

Cover Art Feedback
Can anyone help me out with this piece, environments are still hard for me and I wanted to do a landscape cover for board game box 1.Is composition pleasing or are there any mistakes that distract your eye imminently? 2.Value separation - are the planes properly separated to show distance? 3.Scale of the world - How do you perceive this zone in size small ,medium,big ,unbalanced, Not sure?

Cute-ify this Face!
Not sure if it's the eyes, the nose, the mouth or EVERYTHING but can't quite get this face pretty enough! What am I missing? I'm just moving features around randomly at this point.

The Heron Woman
GUYS!!! remember those heron studies i did not too long ago? Well, i turned it into an idea, a concept, if you will, and came up with this heron warrior. quite proud of it! what's more is that when she pulls down her mask, the bird's nostrils act as eye holes, making it into a rad frickin' mask! anyways, i want feedback. particularly on the rendering. i feel like i didn't take advantage of the heron's plummage texture enough, or like i was a bit carelss with my light source and cast shadows. but what do you all think? any other suggestions? please let me know!

Eternal Fight of the Wicked Part 2
Im the same creator of the OG drawing in the figure drawing section, I just decided to throw the drawing on a sketchbook app on my phone and play around with it. Feel free to critique it some fun ideas to play around with.

Feeling lost with values
I tried to create an illustration of Ichigori Ryu in a rain of dessert and I feeling quite lost when the rendering part came on. Like how do you choose if you need more contrast on the skin for example or less. It’s not finished but I would appreciate some guidance

6/7/26
Day 7