Hi! I'm here to attempt useful critique. Wish me luck! So, overall, you've got a solid loomis head here. Given the anime proportions of the eyes, the divisions of the face are looking good. In a more realistic style, the distance between the hairline and the brow line is the same as the distance between the brow line and the bottom of the nose, as well as the distance between the bottom of the nose and the chin. Those are the three thirds of the face, as you may have learned already. For anime styles, having the middle section be larger is perfectly on brand because of the big eyes. The body is where I found more places for anatomical improvement. The first thing I did was measure the top of the head to the top of the shoulder. If her shoulders were relaxed, measuring from the top of the head to the shoulder is a way to measure the height of the ribcage. So I doubled that measurement on the left to find the bottom of the ribcage. The ribcage, when at a resting state, is tilted. The waist, which we can barely see in this image, tilts in the opposite direction. The body creates a sort of zigzag, as the neck goes back, the ribcage goes forward, and the waist and hips go back again. So to make her pose more anatomical and dynamic, I added that angle to her ribcage. Bonus tip, the elbow lines up with the bottom of the ribcage. Because her shoulder is a little raised, I raised the elbow the same distance. If her arm was relaxed, her elbow would line up with the ribcage. I'll upload a separate rendering paintover in a bit. Hope this was helpful! :> | Artwod Feedback