Hello there! I don't think the main issue is the rendering itself, but rather the value hierarchy and lighting. Of course, any illustration can always be refined further, and the rock formations could be made even more readable, but for now, I'll focus on what I believe is the core problem. The first thing I notice is that the creature should be the absolute focal point, but right now it's sharing too much attention with the opening at the top. The hole in the ceiling occupies a large portion of the image and contains the brightest values, so my eye keeps bouncing back and forth between those two elements. The color palette works quite well. The warm oranges of the cave contrast nicely with the creature's magenta-pink glow. However, the values are compressed too heavily in the darker midtones. Many of the rocks share similar values, causing the forms to blend. The creature emits light, but that light isn't influencing the environment enough. I would expect to see much stronger pink light bouncing onto the nearby rocks, especially behind the creature and on the surrounding ground. The overhead light also feels as though it's penetrating the entire cave. In a space this deep, most of that illumination should dissipate fairly quickly, leaving the center of the cave much darker. This would allow you to keep the strongest light near the opening while giving you more opportunity to play with pink tones in the lower section of the scene. This is what I would do: I would reduce the size of the opening at the top so it has less visual dominance. Then, I would introduce more pink lighting in the lower portion of the image to reinforce the creature's glow and make its light source feel more believable and cohesive. Hope this helps! | Artwod Feedback