Sorry the artwod website had some bug due to which it distorted what i drew-over . Here's the fixed overlay
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Sorry the artwod website had some bug due to which it distorted what i drew-over . Here's the fixed overlay
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Great work, really likes the painting. It is a good thing that you are trying to enjoy the process rather then focus on pin picking mistakes. If i would have to suggest some improvements in your artwork, i would suggest you to work on your shadows and values, and so i am going to explain how you could apply light and shadow principles to make your painting even more three dimensional. You can apply the principles of light and shadow on painting by first choosing a specific light source at a fixed location, and making explicit the planes of the form that you are applying the shadow upon upon. The planes may be defined by Reilly rhythm or asaro head. Now that we have both light and form, we could compare the angles between light source and form planes. For starter, limit your values to just 3 , 1. High-light area , applied on the area where light is highest, 2, Mid-value, applied on area with medium light, don't overuse for clean artworks, 3, Darkness, no colour visible at this point. And obviously complete while places where you have just white.
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Hi hi! Drawing looks nice! You captured the actor very well! I merely made a few small adjustments that you can do in your future sketch or use digital applications to modify your photos. If there is a lot of sunlight on the side of our setup, start with a slightly stronger shadow. Our shadows will be stronger since, based on what you have here, it would be sort of a midday light. Do not be afraid to incorporate some artistic expression into your drawings. Make sure your shadows are consistent from top to bottom by following the shapes of a human body and clothing, simplifying them into geometric shapes. Readjust the mouth and iris at the end because they were out of perspective. That is it! Have fun drawing!
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way too realistic but good
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Melhore seus fundamentos, a 3 min
Build expressive portraits using the Loomis head method, Reilly rhythms, and shadow mapping to establish structure, flow, and clear lighting before adding final details.
Portraits


Cover Art Feedback
Can anyone help me out with this piece, environments are still hard for me and I wanted to do a landscape cover for board game box 1.Is composition pleasing or are there any mistakes that distract your eye imminently? 2.Value separation - are the planes properly separated to show distance? 3.Scale of the world - How do you perceive this zone in size small ,medium,big ,unbalanced, Not sure?

Cute-ify this Face!
Not sure if it's the eyes, the nose, the mouth or EVERYTHING but can't quite get this face pretty enough! What am I missing? I'm just moving features around randomly at this point.

The Heron Woman
GUYS!!! remember those heron studies i did not too long ago? Well, i turned it into an idea, a concept, if you will, and came up with this heron warrior. quite proud of it! what's more is that when she pulls down her mask, the bird's nostrils act as eye holes, making it into a rad frickin' mask! anyways, i want feedback. particularly on the rendering. i feel like i didn't take advantage of the heron's plummage texture enough, or like i was a bit carelss with my light source and cast shadows. but what do you all think? any other suggestions? please let me know!

Eternal Fight of the Wicked Part 2
Im the same creator of the OG drawing in the figure drawing section, I just decided to throw the drawing on a sketchbook app on my phone and play around with it. Feel free to critique it some fun ideas to play around with.

Feeling lost with values
I tried to create an illustration of Ichigori Ryu in a rain of dessert and I feeling quite lost when the rendering part came on. Like how do you choose if you need more contrast on the skin for example or less. It’s not finished but I would appreciate some guidance

6/7/26
Day 7

the lad and the neroh
I was studying grey blue herons today since i usually see them around my local lake and love miyazaki's films! Whilst doing these studies, i put on a peter han sketchbook tour for background noise, so that influenced my studies a bit with the observational notes and texture blocks and such. I also did 3d rotations, and even tried to figure out how the wing folded in. On either one of these things, how'd i do? Please let me know so i can push my drawings more towards that peter han skill level sort of direction!

6/7/2026
im having a hard time with constructer

June 30 Sketchbook Pages Challenge Day 7
I am happy with the pose and the objects around the character. The main problems I'm seeing in this piece are proportions. Firstly, the head is much larger than I intended, and it makes this character look like a young girl when I was going for a lady just getting back from work look. I had already drawn a face I was happy with and the hand felt believably placed on the head so honestly I couldn't muster the willpower to draw the head again at that point. I also think the left arm's above the forearm (do you call that an upper arm?) is short, and I am unsure about her right arm's proportions. I did spend some time fixing things in the construction stage, but I got hasty and did not double check when the figure was fully in, I actually extended the length of her right forearm by enlarging the elbow, and I think that helped. I could use some tips on dealing with proportions when dealing with dynamic angles. The one tip I already know I need is to fix all these problems in the construction stage!!! Thank you!