I meant everything can have their own vanishing points as long as they line up on the same horizon line*** Sorry typo in last message.
Participe da conversa
Assine seu feedback sobre esta obra.
Quer guardar seu feedback?
Registre seus comentários em um só lugar na sua conta. Seu feedback será privado e não público.


I meant everything can have their own vanishing points as long as they line up on the same horizon line*** Sorry typo in last message.
Participe da conversa
Assine seu feedback sobre esta obra.
It's awesome that you want to learn to draw! It's a bit hard to make suggestions for beginner artists as they're just getting started and there's lots to go through, but I'll try to give some pointers! I noticed that you did place in a perspective grid which is great. And you also had the right idea when you tried to rotate the mech's head along the Y axis. I think you might've gotten a bit confused about the perspective when it came to structuring the lift and I think what will help you is the think of everything as being inside it's own box. The box will always line up with a vanishing point on the horizon line. There are also an infinite number of vanishing points on the horizon line. Which means all of your objects in a drawing could have different vanishing points and as long as they are all on the same vanishing point, they'll look like they exist in the same space. I recommend watching Kim Jung Gi's lectures on youtube as he does a good job of explaining this concept (https://www.youtube.com/watch?v=SiKofjjtSv0&list=PLP1eO9GDDtAm0-4Z7uIB9-CVX5JVoOPHH&index=2) Again, I think any advice I could give won't be very useful to someone who's just starting out. I think the important thing is to prioritise having fun and drawing what you want to draw and you'll gradually pick up things as you do! Use reference and draw a lot. Good luck!
Participe da conversa
Assine seu feedback sobre esta obra.
Melhore seus fundamentos, a 3 min
Build expressive portraits using the Loomis head method, Reilly rhythms, and shadow mapping to establish structure, flow, and clear lighting before adding final details.
Portraits


The Heron Woman
GUYS!!! remember those heron studies i did not too long ago? Well, i turned it into an idea, a concept, if you will, and came up with this heron warrior. quite proud of it! what's more is that when she pulls down her mask, the bird's nostrils act as eye holes, making it into a rad frickin' mask! anyways, i want feedback. particularly on the rendering. i feel like i didn't take advantage of the heron's plummage texture enough, or like i was a bit carelss with my light source and cast shadows. but what do you all think? any other suggestions? please let me know!

Eternal Fight of the Wicked Part 2
Im the same creator of the OG drawing in the figure drawing section, I just decided to throw the drawing on a sketchbook app on my phone and play around with it. Feel free to critique it some fun ideas to play around with.

Feeling lost with values
I tried to create an illustration of Ichigori Ryu in a rain of dessert and I feeling quite lost when the rendering part came on. Like how do you choose if you need more contrast on the skin for example or less. It’s not finished but I would appreciate some guidance

6/7/26
Day 7

the lad and the neroh
I was studying grey blue herons today since i usually see them around my local lake and love miyazaki's films! Whilst doing these studies, i put on a peter han sketchbook tour for background noise, so that influenced my studies a bit with the observational notes and texture blocks and such. I also did 3d rotations, and even tried to figure out how the wing folded in. On either one of these things, how'd i do? Please let me know so i can push my drawings more towards that peter han skill level sort of direction!

6/7/2026
im having a hard time with constructer

June 30 Sketchbook Pages Challenge Day 7
I am happy with the pose and the objects around the character. The main problems I'm seeing in this piece are proportions. Firstly, the head is much larger than I intended, and it makes this character look like a young girl when I was going for a lady just getting back from work look. I had already drawn a face I was happy with and the hand felt believably placed on the head so honestly I couldn't muster the willpower to draw the head again at that point. I also think the left arm's above the forearm (do you call that an upper arm?) is short, and I am unsure about her right arm's proportions. I did spend some time fixing things in the construction stage, but I got hasty and did not double check when the figure was fully in, I actually extended the length of her right forearm by enlarging the elbow, and I think that helped. I could use some tips on dealing with proportions when dealing with dynamic angles. The one tip I already know I need is to fix all these problems in the construction stage!!! Thank you!

FIgure drawing
Which version is better constructed? I want my figure to have a downward-tilted pelvis and for the contrapposto to be visible. It seems to me that the first figure has more volume, but I’m confused by the fact that the front plane is higher on the side that should be lower, which is why the contrapposto isn’t noticeable.

Forcing myself to put my work out into the world
Original photo