Hello there! Good work so far! :D If you're aiming for a more realistic look, you'll need to spend more time defining the forms of the characters and the environment, at least in the midground (MG) and foreground (FG). The background (BG) can stay a bit rough, and that's perfectly fine. However, the focal areas, such as the characters and FG should be much more clearly defined. :) It's also important to mention that achieving this becomes easier when your illustration has a solid drawing base. It doesn't have to be a perfect line drawing, but it should be refined enough to clearly describe the forms of the characters, foreground objects, and other important elements. A strong drawing can solve about 80% of the work for you, compared to trying to paint and figure everything out as you go, which is much more difficult and time-consuming unless you have a lot of experience. Notice that I refined the central character a bit by defining stronger edges and keeping the scene's lighting in mind. When painting, think about lighting principles such as halftones, ambient occlusion, bounce light, and so on. These are the kinds of elements that help give a painting a more realistic finish. :) I'm not entirely sure where the orange light is coming from. It's not clear if it's meant to be sunlight or another light source, but ideally that same warm light should also affect other parts of the scene, such as the background or the ground. Otherwise, it feels a bit odd that everything appears to be at night while the character is lit by a warm light for no apparent reason. Unless the character is the light source itself. Also, notice that both characters' weapons emit light. You can use that as a secondary light source to help define the silhouettes and reinforce the forms of the characters. I hope this helps! | Artwod Feedback