I'm arriving late to the party, but I hope I can give you insight on planning shot for futur pieces. In storyboarding, I would say it depend the impression you want to give your audience. This is one of the most important principle in storytelling, "What is the message I want to convey" Here you can explore different shots. We can see we are in what we call an "Extreme Wide Shot" in cinema. The character is ridiculously small and we show the place more than anything. (the character is litteraly lost in his book for example) It can be a great introduction to a story as we have a light beam falling on the character, You can try and define where it come from. When posing a camera you always have to think about the physicality and practicity of this one. It will ground your scene and give it more believability. I draw 2 shots in order to give you an idea on how you can explore your room. Don't hesitate to trace your perspective as well, it will help you tremendously in figuring where you're situating the action. Storyboarding and storytelling are very vast topic and I would recommand you some books like "shot by shot" from Steven d. Kat and in my opinion, the more digest on (you can find it online) "The Art of Storyboarding" from Sergio Paez and Dave Wilton. There is a lot of interesting ressources so don't be shy and ask for more information if you feel the need, I'll be glad to answer. Hope this feedback will help you though it's a very big topic and you just open the door. ^^ | Artwod Feedback