This is a very lovely piece! Really well done on the rendering! I especially love the transparent fabric. Hope you’re proud of it. Just a few things to keep in mind for the future: The reason why the female character’s face is looking off, is because she looks unfinished compared to the rendering of the male character. There’s a few opportunities to add cast shadows, such as her hair, inner eye area, and in the neck. The really dark areas, or ambient occlusion, should be just as dark as what’s happening with the guy. I think the should is generally fine, but the scapula does look over emphasized, which gives a bit of a hunch impression. Also, a good way to create more form in this area is to add a soft shadow on the underside. It also enhances to focal point, which are the characters’ face. I’ve also added some highlights to her hair and nose, just to match what’s going on with the guy. Here’s my two cents overall. Hope it helps, and feel free to ignore anything you disagree. Cheers, Andrea(Silk on Discord)











