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paintover that was cropped out
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What a cool concept! I also really like the colours and blue rim light. I want to say that I am not a character designer, but I'll try to help. I'm not sure if the ideas all come across, however. Like the fact he has hundreds of souls inside of him or that he's made of clay. I'm also not sure if having such a glaring weakness out in the open is ideal. I feel there should be an effort on his end to defend it in some way. I don't get the feeling that he is a mage either from how he looks. From his pose and the key around his neck he sort of looks like a keeper of an ancient tome? And his hulking body makes him seem more like a guardian of a tome maybe? I roughed out a few ideas and scrapped others. When you said he was made of clay, I thought maybe a golem might work but stuck with your undead idea. I also did paintover your original piece too if you were looking for a critique on just the painting aspect. I felt that his pose was a little off. His center of gravity is too far forward and he's pigeon toed which makes it look even more awkward. So I straightened out his stance and pointed his toes outward to look a bit better. I fixed up his anatomy too as you sort of had the deltoids blending with the pecs which isn't how they work. The pecs should be layered under the delts and above the biceps to attach to the humerus. The pecs also sort of fan out from there and don't go straight across the ribcage. I also don't see his clavicle or acromion which are good landmarks you should take note of in the future. Hope this helps and sorry for the ugly paintover.
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Rendering


The Heron Woman
GUYS!!! remember those heron studies i did not too long ago? Well, i turned it into an idea, a concept, if you will, and came up with this heron warrior. quite proud of it! what's more is that when she pulls down her mask, the bird's nostrils act as eye holes, making it into a rad frickin' mask! anyways, i want feedback. particularly on the rendering. i feel like i didn't take advantage of the heron's plummage texture enough, or like i was a bit carelss with my light source and cast shadows. but what do you all think? any other suggestions? please let me know!

Eternal Fight of the Wicked Part 2
Im the same creator of the OG drawing in the figure drawing section, I just decided to throw the drawing on a sketchbook app on my phone and play around with it. Feel free to critique it some fun ideas to play around with.

Feeling lost with values
I tried to create an illustration of Ichigori Ryu in a rain of dessert and I feeling quite lost when the rendering part came on. Like how do you choose if you need more contrast on the skin for example or less. It’s not finished but I would appreciate some guidance

6/7/26
Day 7

the lad and the neroh
I was studying grey blue herons today since i usually see them around my local lake and love miyazaki's films! Whilst doing these studies, i put on a peter han sketchbook tour for background noise, so that influenced my studies a bit with the observational notes and texture blocks and such. I also did 3d rotations, and even tried to figure out how the wing folded in. On either one of these things, how'd i do? Please let me know so i can push my drawings more towards that peter han skill level sort of direction!

6/7/2026
im having a hard time with constructer

June 30 Sketchbook Pages Challenge Day 7
I am happy with the pose and the objects around the character. The main problems I'm seeing in this piece are proportions. Firstly, the head is much larger than I intended, and it makes this character look like a young girl when I was going for a lady just getting back from work look. I had already drawn a face I was happy with and the hand felt believably placed on the head so honestly I couldn't muster the willpower to draw the head again at that point. I also think the left arm's above the forearm (do you call that an upper arm?) is short, and I am unsure about her right arm's proportions. I did spend some time fixing things in the construction stage, but I got hasty and did not double check when the figure was fully in, I actually extended the length of her right forearm by enlarging the elbow, and I think that helped. I could use some tips on dealing with proportions when dealing with dynamic angles. The one tip I already know I need is to fix all these problems in the construction stage!!! Thank you!

FIgure drawing
Which version is better constructed? I want my figure to have a downward-tilted pelvis and for the contrapposto to be visible. It seems to me that the first figure has more volume, but I’m confused by the fact that the front plane is higher on the side that should be lower, which is why the contrapposto isn’t noticeable.

Forcing myself to put my work out into the world
Original photo