And then you can get to cleaning up the line art and adding the details. I hope it helps! You can find so many useful tutorials and practice using this website too!
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And then you can get to cleaning up the line art and adding the details. I hope it helps! You can find so many useful tutorials and practice using this website too!
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Add the complexity first using a more complicated but still pretty understandable 3d shapes
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Hi! I love your drawing! But here is what I would recommend you do: instead of focusing on a complex anatomy, why don’t you try using the simple shapes first to understand the direction in which the limbs and body are moving. And then on top of it you can add the complexity
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This is my first time doing corrections; I hope i can help. First of all, the hand is too tiny; even if half-closed, as a general rule of thumb, compare the hand with the face of the character; it should be of a similar size. Now the arm, it looks fine, although even in a stylized style there are a few things to correct: the deltoid is a bit short, and the lower part of the anterior head (the #1) is too high. Think of the skeleton underneath and also think about how it should connect with the lower chest. The other thing is the forearm; it looks disconnected from the upper arm, making the bicep too visible from that angle. The last thing is the transition of the forearm to the wrist; it looks like a smooth transition, and in a buff character like yours even if its female it should be a clear separation between the roundness of the muscle and the straightness of the tengon before reaching the wrist. In the image I numbered different parts, and I drew them clearly so you can have it not as a finished work but as a visual guide. 1 and 2 are the deltoids 3. the biceps 4. The triceps 5. the elbow 6 and 7: the forearm 8. the wrist 9. the hand Happy painting!
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Melhore suas proporções e marcos, a 3 min
Master figure drawing by manipulating simple forms, studying anatomy compartmentally, simplifying concepts, gradually increasing complexity, and practicing abstract shape exercises consistently.
Anatomy


Keyframe Attempt
This is my attempt to do keyframing. I'm not sure how to place the values of the characters and the environment. The context is the hero about to fight off the orcs surrounding him. Attempt: - POV is looking down at the orcs surrounding the hero. - This is in a dark setting, so I made the hero have a brighter value to make it the focal point. So I wonder if this is towards the right direction? Is there any way to make it more interesting (value and thumb nail wise)? Should there be more detail of the background of where they're in rather than just dark value entirely? Feedback appreciated. Thanks!

Shaman
It's my first proper colour drawing, I'm quite happy with the outcome. But. I think there are issues with lighting and hierarchies in some areas. Just looking for any feedback that could help improve it and identify anything else I may have missed. Cheers.

Cover Art Feedback
Can anyone help me out with this piece, environments are still hard for me and I wanted to do a landscape cover for board game box 1.Is composition pleasing or are there any mistakes that distract your eye imminently? 2.Value separation - are the planes properly separated to show distance? 3.Scale of the world - How do you perceive this zone in size small ,medium,big ,unbalanced, Not sure?

Cover Art Feedback
Can anyone help me out with this piece, environments are still hard for me and I wanted to do a landscape cover for board game box 1.Is composition pleasing or are there any mistakes that distract your eye imminently? 2.Value separation - are the planes properly separated to show distance? 3.Scale of the world - How do you perceive this zone in size small ,medium,big ,unbalanced, Not sure?

Cute-ify this Face!
Not sure if it's the eyes, the nose, the mouth or EVERYTHING but can't quite get this face pretty enough! What am I missing? I'm just moving features around randomly at this point.

The Heron Woman
GUYS!!! remember those heron studies i did not too long ago? Well, i turned it into an idea, a concept, if you will, and came up with this heron warrior. quite proud of it! what's more is that when she pulls down her mask, the bird's nostrils act as eye holes, making it into a rad frickin' mask! anyways, i want feedback. particularly on the rendering. i feel like i didn't take advantage of the heron's plummage texture enough, or like i was a bit carelss with my light source and cast shadows. but what do you all think? any other suggestions? please let me know!

Eternal Fight of the Wicked Part 2
Im the same creator of the OG drawing in the figure drawing section, I just decided to throw the drawing on a sketchbook app on my phone and play around with it. Feel free to critique it some fun ideas to play around with.

Feeling lost with values
I tried to create an illustration of Ichigori Ryu in a rain of dessert and I feeling quite lost when the rendering part came on. Like how do you choose if you need more contrast on the skin for example or less. It’s not finished but I would appreciate some guidance

6/7/26
Day 7