make head bigger lower the eyes arm longer for leg bigger
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make head bigger lower the eyes arm longer for leg bigger
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first of all i really like the hair, and the clothing as well as the overall design and pose idea. However i think there are some structural problems here. your neck is way too long and the forearm of your swordarm is way to short, the hand i would say is also a little too small. in my opinion it would also look better if you didnt chose that angle of the sword arm. for a better readable sillouette i wouldnt hide the elbow behind the body. additionally i think your shoulders should be further away from the body. you could also show a bit more of the ribcage. For the hip i am not really sure what is going on there, your torso and breast are viewed from the front while your hip is extremely tilted back(my explanation of your very short hip lengh(blue line)) and then your legs are viewed as streight again. i cant really explain it better since i am also not a professional but maybe someone else can call out better what seems wrong to me there. For the face i think the henrik already sad it all. i hope my messy feddback helped you a bit, keep it up!! Greetings Horus
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You did a really nice job taking your time with your lines, and that patience shows. That’s a strong habit to build early on. Since you’re still getting familiar with structure and form, it would really help to start the head using simple volumes, such as a sphere for the cranium and a simple block or wedge for the jaw, before moving on to features. This gives you something solid to build on. When adding facial features, try to think about wrapping them around the form of the head rather than placing them flat on the page. Drawing through the volumes and using light cross-contour lines can help you understand how the eyes, nose, and mouth sit on the curved surface. It’s also useful to stay aware of how the planes of the head are twisting and turning in space, especially around the brow, cheekbones, and jaw, as this helps the head feel more three-dimensional. As you build, double-check proportions early, such as the size of the cranium, the length of the face, and the placement of features, before committing to cleaner lines. You’re off to a good start. Keep constructing simply, drawing through your forms, and letting the drawing develop step by step.
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The Heron Woman
GUYS!!! remember those heron studies i did not too long ago? Well, i turned it into an idea, a concept, if you will, and came up with this heron warrior. quite proud of it! what's more is that when she pulls down her mask, the bird's nostrils act as eye holes, making it into a rad frickin' mask! anyways, i want feedback. particularly on the rendering. i feel like i didn't take advantage of the heron's plummage texture enough, or like i was a bit carelss with my light source and cast shadows. but what do you all think? any other suggestions? please let me know!

Eternal Fight of the Wicked Part 2
Im the same creator of the OG drawing in the figure drawing section, I just decided to throw the drawing on a sketchbook app on my phone and play around with it. Feel free to critique it some fun ideas to play around with.

Feeling lost with values
I tried to create an illustration of Ichigori Ryu in a rain of dessert and I feeling quite lost when the rendering part came on. Like how do you choose if you need more contrast on the skin for example or less. It’s not finished but I would appreciate some guidance

6/7/26
Day 7

the lad and the neroh
I was studying grey blue herons today since i usually see them around my local lake and love miyazaki's films! Whilst doing these studies, i put on a peter han sketchbook tour for background noise, so that influenced my studies a bit with the observational notes and texture blocks and such. I also did 3d rotations, and even tried to figure out how the wing folded in. On either one of these things, how'd i do? Please let me know so i can push my drawings more towards that peter han skill level sort of direction!

6/7/2026
im having a hard time with constructer

June 30 Sketchbook Pages Challenge Day 7
I am happy with the pose and the objects around the character. The main problems I'm seeing in this piece are proportions. Firstly, the head is much larger than I intended, and it makes this character look like a young girl when I was going for a lady just getting back from work look. I had already drawn a face I was happy with and the hand felt believably placed on the head so honestly I couldn't muster the willpower to draw the head again at that point. I also think the left arm's above the forearm (do you call that an upper arm?) is short, and I am unsure about her right arm's proportions. I did spend some time fixing things in the construction stage, but I got hasty and did not double check when the figure was fully in, I actually extended the length of her right forearm by enlarging the elbow, and I think that helped. I could use some tips on dealing with proportions when dealing with dynamic angles. The one tip I already know I need is to fix all these problems in the construction stage!!! Thank you!

FIgure drawing
Which version is better constructed? I want my figure to have a downward-tilted pelvis and for the contrapposto to be visible. It seems to me that the first figure has more volume, but I’m confused by the fact that the front plane is higher on the side that should be lower, which is why the contrapposto isn’t noticeable.

Forcing myself to put my work out into the world
Original photo