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Mejora tu imagen y proporciones faciales, leer 3 min
Build expressive portraits using the Loomis head method, Reilly rhythms, and shadow mapping to establish structure, flow, and clear lighting before adding final details.
Portraits


Headstudy day 28
Had trouble designing interesting faces. Used primitive blobs as a start

Mullet guy?
I cannot seem to get the face (specifically eyes and nose) right in full bodies, perhaps, maybe I should pass to digital where u can zoom? Furthermore I don't think i get right how the clothes flow at all, and I would like to get some opinions on if this "style" is better with remarked lips or not. Beforehand, thank you.

Children of Fire
I feel like the shading, specially on the mother's face, looks strange. I realize I struggle with the facial planes and it might be related to this. Light is meant to come from top-down, but I'm not sure I achieved it all that well. Neck area also looks off. I think overall I have a hard time shading, perhaps due to bad old habits.

Mullet!
I cannot seen to draw eyes in such a little face, maybe i should pass to digital perhaps? And also I dont think I get right how clothes flow. And I would love to get an opinion on if this "style" looks better with remarked lips, or without remarked lips

The discouraged knight
Step 4 - fixing form again

Gentle protector character concept
Hello, I’m looking for any feedback you might be kind enough to share with me. I’m working in a cell-shading style so no soft transitions (except for a few air brush strokes), kinda like hades. Especially the face, I’m not sure I got right. Thank you!

Facial expressions pt 2
With fineliners and watercolor. I had more patience than the previous one.

Focus point
This one is kind of done, but I am not 100% happy with it. Struggling with keeping focus on his face and hands. Anatomy is also bit wonky. Any feedback is welcome.

Day 15
another day down