Even clothing can be broken down to basic shapes (cylinder and cones). To make them look more 3d you need to shade folds just like you would those basic shapes (see B). The lapes also look flat because the pattern doesn't follow the contour line of the lapel shape. If you want to know how to form/draw folds there is a course on Artwod page dedicated to that subject (there is a free version). I feel like you focus too much on rendering the smallest details while ignoring the overall shape and shading of the subject. Try to render in following steps: base color for everything > rough shadows for everything while respecting the form, medium shadows > detailed rendering. For hair (and fur, since it is also hair) I would highly suggest drawing big chucks instead of painting out every single hair. It would allow you to focus more on shapes (see A) and not having hair dominate the entire drawing (and avoiding the danger of making hair look like noodles - which is a very common mistake). I changed his skin color a bit otherwise he looked like having a rash. Be careful with using white and red colors. When painting skin try to also incorporate blue shades. Try to look up real life references in the same lighting settings. Small tipp: skin of the neck is always slightly darker than the face. For nostrils use dark red color instead of black. I also noticed you used thick lineart for face and shirt but no lineart for hair or fur which makes parts of the drawing look copy pasted. Given your style of rendering I would try to keep lines thin or discard them completely. If you keep using lineart, use it for all parts of the figure so it looks consistent. I think overall you are on a good way, you seem to have a rough idea of face structure and 3d shapes, the drawing just needed slight tweaks. Good luck! | Artwod Feedback