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Improve your features and structure, a 3 min read
Build expressive portraits using the Loomis head method, Reilly rhythms, and shadow mapping to establish structure, flow, and clear lighting before adding final details.
Portraits


Skull
No sé porque no sé ven bien

Sketch (idk)
I’m currently making this picture (idk what to add)

Hiryu Rin with two lights?
Hello, started adding references with the artwork I submit on here- So basically I'm confused with the two light sources and when I rendered the to colored lights onto by drawing, it looks kinda weird, specially for the hair. Couldnt figure out how to make the lighting similar to the ref without it looking muddy

Dai dark fanart
Other than the obvious lighting issue and that it's unrendered I have no clue what I'm doing with the perspective here and it's janking me up. My fault for not using a reference but now I'm in this predicament 😭 Also again no background but we just ignore that for now lol (unless someone has any tips or ideas because I'm a bum)

Wormhole monster concept/splash art
All the things that can make me a better splash artist

Minas tirith
Struggling with the light in the skyand perspective on the mountains. I don't know what amount of detail to add to the mountains that are close by and the foreground

Colour and light
I was struggling to paint light on the face and I feel like I could have pushed the brightness further.

I just wanna cut some cake
Background

figure 1
i cant get the anatomy right, its also very stiff any feedback and tips on line art and line weight also would be appreciated