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Improve your composition and depth, a 3 min read
Master plein air painting by analyzing compositions, sketching real environments, building value structures, and layering color to create immersive landscapes.
Environment


Troll Hunter Vampire
Hello again! This time i tried to make rust in the metal armor and blood on the hand and axe. Im not sure if it came out how i wanted even with reference. so if anyone notices something wrong please go ahead. (I cant upload the blood, its gore sorry) I also wanted to ask about the pose and the figure. I feel it somewhat stiff but i wanted to have like a stoic pose. maybe there is something wrong with the prespective. As allways, if you have anything else to say that i didnt notice, feel free to share it. Thanks!

A Little Curiosity
Submission for Smaugust. Feedback welcome 🤗 currently about 75% the way through the Intro road - I could not have done this 6 months ago - Thanks Artwod ❤️

pack on my back
Hey guuyss. So in engineering class, we had to redesign pre-existing products. I chose a backpack. Basically, i added more pockets, added locks to those pockets that can be unlocked with a key, organized the interior, made it also function similarly to a travel suitcase, and many more. Any product designers here at artwod? If so, any critiques? And besides that, is the perspective mostly correct? Feel free to let me know!

my anime pose still looks stiff even when i follow it step by step
I’m trying to sketch anime characters in different poses but they all look like they’re just standing there. Even with references there’s no movement in mine. My gesture drawing and balance need work. using charcoal, would love some critique

anime girl hands look easy until i actually draw them
I’m trying to sketch an anime girl and whenever her hands are visible they look really awkward. i dont understand how to construct the fingers properly. Probably struggling with anatomy and form here. I use Procreate, are there any exercises i should try?

Bull Dragon - An artwork by Krish(me)
A creature of shadow and sinew emerges from the white void—half-remembered myth given form. Its powerful hind legs coil with restrained force, digitigrade and thick with muscle, as though the earth itself might crack beneath its weight. The torso rises in a fluid, predatory arc, lighter along the underbelly, darker where denser fur or hide gathers across the shoulders and neck. One great wing unfurls in a sweep of translucent membrane and bone, catching imagined wind, while the other remains half-folded, a promise of flight not yet claimed. The head is elongated and severe: a broad muzzle lined with sharp teeth, heavy brows casting the eyes in shadow, and a crest of horn or bone sweeping backward like a crown forged in storm. Every line of the body speaks of tension—poised between earthbound power and the sudden, violent freedom of the sky. The sketch itself remains raw and searching, its gestural marks still breathing with the energy of discovery, as if the beast has only just stepped out of the artist’s mind and onto the page.

Is there an easy way to draw anime heads from different angles? Mine look really unclear and the facial structure feels off.
Drawing faces from different angles is pretty tricky for me. I’ve looked at a few examples and tried to follow them, but my heads always end up looking weird. Is there an easy way to understand head perspective from different angles so I don’t get confused when drawing heads from different directions?

How can I simplify these curves anime ear
I’ve been trying to draw different types of anime ears, but somehow the inner part of the ear always looks strange and doesn’t quite look right. I’m not sure how to easily draw those curved shapes inside the ear.

I followed the steps to draw anime hands, but mine still look awkward
I’ve been trying to follow the steps for drawing proportional anime hands, but somehow mine still look really off and awkward. I’m not sure where I’m going wrong. What should I focus on to improve them?