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Master shadow mapping through four progressive exercises—from simplified Loomis and Asaro heads to analyzing real paintings and experimenting with different light sources.
Portraits


Rendering, anatomy or perspective? - First Post
Hello. Its my first time here so I dont know what to say or ask for. I'm torn between the anatomy and the shading. I feel the values are off and I'm not sure if the anatomy and reads correctly. I really dont know what to do to make it look better

The Joker
recent sketch of the joker , i`m happy with his body,but his outfit doesnt quite seem right.Any suggustions to improve this will be greatly apprieciated.

Multiple rounding
I’d say the top 2 are good but I didn’t do the best on the bottom 3 oof

25th submission
Went back and fixed it a bit

Retail worker
I'm having artblock and rendering takes too much time. I know I make some mistakes during the process but I can't put my finger on it

Ogre / orc design
Hi guys, I would love some feedback regarding a fantasy portrait sketch. I am struggling a bit with the whole big medium small design, and I can't never seem to design something intrigueing. Also any feedback on the line weight/quality would be appreciated, I am very weak there as well. Thank you very much guys :)

25th submission
Ran out of time

Bike trip color sketches
Hi, I took some pictures on the way and decided to make color sketch of it. It's with watercolor and a bit white gouache. I,ve struggle most with foreground details. Don't know how to better grass and other stuff with paint.

24
Hi everyone, I decided to stop at this stage because I feel like I've reached the limit of my current skills, and I don't want to keep polishing the wrong things. There are a few areas I'm struggling with, and I'd really appreciate any feedback. The biggest issue I see is the creature's anatomy. It was mainly inspired by a rhinoceros and a bison, but I feel like the head and the body don't connect naturally. They almost feel like they belong to two different animals, and I can't figure out how to make the anatomy feel more believable. I also tried to design the armor so that it would feel like one cohesive set, but I'm still not happy with it—especially the armor on the creature's head. It doesn't feel convincing to me, and I'm not sure what direction would improve it. Another goal was to push the design toward a more realistic creature rather than a stylized one. However, I feel like it still ended up looking stylized. On top of that, the creature feels much more stylized than the orc rider, so they don't seem to belong to the same world. If you notice any other issues, I'd really appreciate hearing about them as well.