Hey there, you're already beginning to describe some of the form with shifts in value quite nicely, with a mix of softer and harder edges. Where the likeness falls apart is mostly in the measurement of the proportions and the relations of the facial features towards one another. I like to think of the reference of a very dumbed down version with straight lines and try to block in the overall likeness on my canvas just with those straight lines, and with as few of them as I can get away with. It's much easier for our eyes to see if straight lines are correctly angled like they are in the reference than if we were to immediately work with rounded and soft shapes. Also the measuring of distance becomes much easier this way. That way it becomes more apparent that the distance from the eye to the coif / hood should have been smaller. Your eyes sit a bit too far down on the face, and so does the mouth. As the subject is also looking down a little, in the reference we see very little of the bottom plane of the nose, the tip overlaps it substantially. You tried to squeeze the turned-away nostril in there and did not indicate the overlap of the tip, so the nose feels like it doesn't belong to the rest of the face. Generally, for capturing likeness, I'd start with a very rough straight line block in of the head and face shape, some markers for proportions, and then blocking in the most prominent shadow shapes, also as simplified as you can. That will quickly give you a good base to work with. Remember to work from big to small, so first you want the bigger picture complete before diving into any detailing or actual rendering. It can also help to zoom out digitally, and to flip the canvas every now and then, to get a fresh look on things and not tunnelvision. If we look at the same picture the same way for too long, our brain becomes used to how it looks and will lose some of its sharpness to spot differences. Keep at it, it's a promising start, and repetition and practise are key! | Artwod Feedback