Hi hi! Cool idea for sir Crocodile! In the rendering stage things can get messy if we don't keep our layers under control. What I mean is that we need each step separated in layers. First we start with a strong construction of a pose, minimizing error for painting stage.You can help yourself with Loomis method for body construction. He breaks down complex human forms into simple geometric shapes (spheres, cylinders, triangles, and squares). Having references of similar poses of the same character can benefit your process greatly! When picking flat colors, make sure they are not too dark,too bright or too saturated. You want to have them somewhere in the middle,otherwise things get muddy quickly! After that, we determine our light source. Depending on what type of mood you want to present,we pick our main light. Arrange the shadows with multiple layer, match the core shadow to the character elements, and use a neutral color for the shadows (typically warm for cool light and cold for warm light). Have in mind how you shape the shadow: they have to follow construction you had with linework. We break down to simple forms (spheres, cylinders, triangles, and squares) when approaching placement with shadows. For head render helps you with the Asaro head where you can see every plane of the face. That artwork will be more realistic in volume. Background and special effect you have in a separated layer, same goes for clothes. For each element in the picture have material examples. Golden hook will be very reflective unlike cloths and fur that's muted. San power break in coherent shaper rather than dots,it will read better (on top of the shape you can add sand texture). Hope it helps! | Artwod Feedback