Hi hi! I like the light you picked for her form! Gives that nice mysterious vibe! I would start with anatomy and solid construction first. You were heading in the right direction regarding proportions but some things fell off in the rendering stage (which is a common thing and can happen). The solution is simple: go back to building blocks. We must construct our figures correctly and with the least amount of error possible in order to have a solid painting during the shading step. Start with a simple mannequin with a geometric shape. It will help you understand how each component interacts and overlaps with the volume of a human form. It decomposes into basic geometric shapes (spheres, cylinders, triangles, and squares) and is typically easy to comprehend. In any situation, drawing people will not be a problem for you. The Loomis approach is one way to learn it.He does a great job of outlining how the human body twists and what is crucial to understand before posing the mannequin. Pay close attention to the overlaps and key body parts when moving the torso or pelvis. Here I tried to fix with values and that was the next problem of the picture. Its great that we have clear light direction from the side, we just need better control over shadows. I would advise to apply the principle of big>medium>ssmall. Start with core shadow and then proceed to break the same shadow value into medium and small but subtly. The same goes for the light side as well. On top of the foundation you can try out different effects of red to bring ambient to life. Hope it helps!
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