And then you can get to cleaning up the line art and adding the details. I hope it helps! You can find so many useful tutorials and practice using this website too!
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And then you can get to cleaning up the line art and adding the details. I hope it helps! You can find so many useful tutorials and practice using this website too!
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Add the complexity first using a more complicated but still pretty understandable 3d shapes
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Hi! I love your drawing! But here is what I would recommend you do: instead of focusing on a complex anatomy, why don’t you try using the simple shapes first to understand the direction in which the limbs and body are moving. And then on top of it you can add the complexity
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This is my first time doing corrections; I hope i can help. First of all, the hand is too tiny; even if half-closed, as a general rule of thumb, compare the hand with the face of the character; it should be of a similar size. Now the arm, it looks fine, although even in a stylized style there are a few things to correct: the deltoid is a bit short, and the lower part of the anterior head (the #1) is too high. Think of the skeleton underneath and also think about how it should connect with the lower chest. The other thing is the forearm; it looks disconnected from the upper arm, making the bicep too visible from that angle. The last thing is the transition of the forearm to the wrist; it looks like a smooth transition, and in a buff character like yours even if its female it should be a clear separation between the roundness of the muscle and the straightness of the tengon before reaching the wrist. In the image I numbered different parts, and I drew them clearly so you can have it not as a finished work but as a visual guide. 1 and 2 are the deltoids 3. the biceps 4. The triceps 5. the elbow 6 and 7: the forearm 8. the wrist 9. the hand Happy painting!
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Améliore ta compréhension de la structure du corps et des muscles, 3 min de lecture
Master figure drawing by manipulating simple forms, studying anatomy compartmentally, simplifying concepts, gradually increasing complexity, and practicing abstract shape exercises consistently.
Anatomy


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June Sketchbook Challenge Day 5
Hello, Here is my submission for day 5 of the June Sketchbook challenge. I am once again very happy with the result! If you happen to be part of the gaming community and watched a certain presentation today, you might know why I'm drawing some Tifa from Final Fantasy 7 and some Ryu! I am very happy with this sketch, because I realized at the end of the day that I hadn't drawn yet, but I managed to fit this in. I am happy with the posing. I definitely spent more time refining the the largest figure so the other two have poorer line quality. I honestly don't have a specific issue that's bugging me with this piece, but I know it's lacking in fundamentals in areas like anatomy and probably more. So I'll let whatever jumps out at you be the subject for feedback, Thank you!

Elven Knight
Probably spent too long on this sketch which i`ll soon colour and render.