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Mejora tu control de sombra y luz, leer 3 min
Master halftones by establishing shapes, volumes, and shadows first, then practicing on beans, noses, portraits, and posters to add texture and depth to your artwork.
Rendering


A character i drew, want to get some feedback
This is a commission i drew recently, and i think that aside from the boots, my texturing and render is kinda week.

Bread maker Saleh
How can I improve the pose overall and make it feel more dynamic, I feel like the arm holding the rod can be executed better, other suggestions are appreciated as well.

Evil capy knight
So, did this for this year's Chroma Corps assignment yesterday, and as proud as I am of this piece, I really did not receive the feedback I thought I would. I know my weak point is presentation, but I have also always struggled with both perspective and colors. I feel like the alligator and capy could've been in a more dynamic angle on more intense perspective, but I have no idea how to get it done.... Any help and ressources would be so much appreciated 👏

Lighting/Coloring Improvements
Anything I could do to improve this? Thanks!

Profile illustration
Rework Thanks so much for your feedback, Fosco ! My drawing has really improved !

help me with the background
i really dont like the background it was supposed to be inside of a fancy mansion but it looks like a cabin i really dont know what to add. before i render i wanted to fix the environment first so it doesn't turn out bad

Figure drawing practice
Hello, I'm a beginner and I was practicing figure drawing. I'd like to know if I need to have certain criteria or what I should consider.

Sketch 20.07.2026
General feedback about linear perspective and dynamic.

Zenitude
I really liked what I have done with this. This is the most ambitious painting I have done so far. I kept the items, the color palette and the overall feeling. I rework the composition to accentuate the peace of the scene. I rework the perspective and camera position to add more flowing movement (while keeping the slowness) I tried to work on values and silhouette of the character. I still struggled with the shadow mapping and the question : do I keep realist and put the focus in too deep shadow, or do I keep the character light but it is a bit of a stretch with ambiant light. I would like pointers, especially on fondamentals like form, form indication and composition.