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Mejora tu control de sombra y luz, leer 3 min
Master halftones by establishing shapes, volumes, and shadows first, then practicing on beans, noses, portraits, and posters to add texture and depth to your artwork.
Rendering


27-07-26
struggling to make the materials actually look like what they’re supposed to be. everything feels super generic right now skin doesn’t read as skin, hair looks flat, clothes and metal all blend together. any tips?

Azure before ad after
after

Character 3/4 Sketch
Depth & rendering. This is a more stylized piece so I didn't do anything too high level, but feel that it kind of looks flat.

Azure before ad after
Azure my oc i drew here a year ago

Ente
Der schatten und die textur ist mein grlßtes problem glaube ich

Uhm
Idk why but the coat feels wrong i cant fix it Pls help

Any tips I can improve (3)
Final drawing I did, where I kinda, but not really, drew a fish. Just messing around with the shapes to see what I come up with in the end. Feel free to share your thoughts

Any tips I can improve (2)
Another drawing I did, which I'm focusing on drawing better cylinders. Any thoughts on what I should improve? Shading as well

Character of mine for a story
i really have no idea what i was doing with the body and head on the pose, something is up with it and i don’t exactly know. maybe the head is the issue? or the arms i don’t know please could i have some help!