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Mejore su profundidad y comprensión 3D, leer 3 min
Break down stylized characters into basic shapes, experiment with silhouettes, and layer anatomy to create expressive, believable designs with personality.
Figure


guess who's back, back again
Hey, guys! Long time, no see! Not too long ago, i wanted to draw a hand from imagination (well, mostly from imagination. I used my own hand, which is something i wouldn't have been able to do if i, y'know, bit them off), so i did. And it turned out pretty good. There's just one problem, however. I wanted to show perspective, so i made the pinky pretty small. But now it looks too small, like it would look weird if forshortened normally. If anyone could provide any advice or remedies to other problems i missed, please let me know!

Face
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Morpho reference
Lately I have been studying Morpho's Books. Zero panting knowledge here. How would do a rough hatching for lighting and shadow areas? Thank you

An avatar for a channel with my OС
I think there's a complete lack of contrast here. Everything just blends together. I'm really afraid of harsh, dark shadows :(

Flowery fanart
I can’t for the life of me figure out how to draw his clothes, folds and everything with the right perspective, (The red line art is where I tried but it still looks off) I also need help with the overall anatomy Pls

Flowery fanart
I can’t for the life of me figure out how to draw his clothes, folds and everything with the right perspective, (The red line art is where I tried but it still looks off) I also need help with the overall anatomy Pls

WIP composition
I'm working on a character illustration and i cant help but feel that the composition and hierarchy is all over the place, if someone can correct me or refer me to some sources wich i could look up to better my art i would be really thankful

Green house
Hi, I'm working on a green house project but i have a hard time figuring out the perspective. Should i put a second (or even third) vanishing point? And Where should i put it so that it make sens? You can kinda see what kind of perspective i'm aiming at (i put the sketch of the crooked furnitur as a reference) Any help is appreciated

Figure
Hello community, Any feedback on how to make this figure look more 3D. I feel a bit stuck on the mannequization process, so I ended up going straight to the forms, which consequently (obviously) feels a bit flat to me. Maybe more wireframing indication? Thank you