Hey! I really love the eerie, atmospheric vibe you've established here. The lanky, unsettling proportions give this creature a ton of character right out of the gate! I did a quick sketch to explore a few ways you might push the design and structure even further: Try a 3/4 or Side Profile: A straight-on frontal pose is totally okay for a basic lineup, but for a creature with such uniquely long, lanky limbs, I highly recommend exploring a 3/4 or side profile! Turning the character in 3D space lets those limbs overlap and bend, which really shows off that creepy posture and makes the silhouette much more dynamic. Pushing the Creature Features: Since this is a monster, you have total freedom to break away from human anatomy. Try experimenting with the head and face proportions, stretching the skull, moving the eyes, or elongating the snout. Pushing those forms away from standard human placement will make it feel truly alien and monstrous. Grounding the Feet: You mentioned the feet felt a little off. The best trick for solving this is to quickly sketch a simple floor plane or perspective grid before drawing the feet. When you establish exactly where the ground is in 3D space first, planting the webbed toes firmly onto that specific surface instantly fixes that "floating" feeling. You have an awesome, spooky concept brewing here with a really strong mood. Keep up the great work, and I hope these tips give you some fun ideas to experiment with!

