This is such a cool concept! The world feels really unique and it already has a great graphical read. I feel like you could build even more on the environment ideas though. It would be awesome to see exactly how those huge archways actually connect and anchor into the rest of the architecture. For the creature, adding some concrete details would help ground it in the scene. Right now it is a bit hard to tell how the wyrm is holding onto the pillar, and the other back arm is missing. If you want it to read as a traditional dragon, adding some hindlegs gripping the stone would really help sell its weight. Looking at the composition, I highly recommend shifting the image down a bit. The wyrm is definitely the highlight of the painting but it gets pushed right out of the top frame. Just pushing the overall details across the whole piece will really take this to the next level. Great start!

