I see you’ve already received some really great feedback! I’d still like to add my two cents :D You chose a really nice color palette! You can use the color wheel when selecting your palettes (thinking about basic color theory: complementary colors, analogous colors, triads, etc.). From there, you can organize your colors using the BMS hierarchy (visual hierarchy). Not all colors should carry the same visual weight. Big (dominant color) The main color that occupies most of the character. This could be the cape, main armor, robe, etc. Medium (secondary color) A color that supports the dominant one but with less presence. For example: pants, gloves, shoulder pads, belts, etc. Small (accent color) A small color used to draw attention or create contrast. For example: jewelry, stitching, patterns, armor details, etc. Accent colors are often placed near the focal point of the character (usually the face or weapon) to help guide the viewer’s eye. Also think about your values when choosing your colors. Usually, it’s helpful to have a layer where you can toggle the values on and off. It’s something I commonly do to make sure the values are working properly. When painting, always keep the light source in mind (and whether there’s any secondary light you could use as a rim light to help highlight the silhouette). A simple way to think about it is by imagining cylinders. This helps keep the lighting consistent, but at the same time, as the artist, you get to decide where to focus the viewer’s attention. A common approach is to mainly light and render the upper part of the character (since we always look at faces as the main focal point), while keeping the lower part in darker values. Hope this helps!











