Hey there! Good work so far. I think you may have meant traditional rather than digital here hehe, but no worries. In general, when it comes to backgrounds and you have too many possibilities, the best thing you can do is answer one key question: Where is the character? This will naturally lead to more specific questions that help narrow down your options and make designing the background much easier. For example: Q: Where are they? A: In a castle. Q: What part of the castle? A: In a chamber. Q: What part of the chamber? A: Near a window. By doing this, you reduce countless possibilities into a much clearer direction. On another note: Since the main focus is the character, having something simple like a window in the background works perfectly well, because the environment doesn’t need to overpower the focal point. That said: Keep the horizon line and perspective in mind while drawing. For example, the chair currently appears to follow a completely different perspective than the character, as its vanishing lines don’t properly converge toward the horizon line’s vanishing points. Also, try to avoid drawing flat shapes. Even something like a window has depth and volume. Adding these structural details helps make the scene feel more believable. And to prevent the environment from feeling overly simple, consider adding subtle textures to the walls or surrounding objects. Even small texture details can greatly improve the sense of realism. I’ll also reference the previous feedback you received regarding body positioning. Hope this helps!











