Hey there! You can think about it this way when you need to shade characters, objects, etc. Think in terms of basic forms like boxes, cylinders, and even simple planes. This will give you a better idea of which parts of the body or object are directly exposed to the light, and therefore which areas will be in shadow. When it comes to planes, I like to think about which plane is directly facing the light, which one is affected mostly by ambient light (not directly hit by the main light), and which plane falls on the shadow side. This gives you a solid base to continue painting more complex forms or to define other aspects such as ambient occlusion, bounce light, and so on. You could even keep the character using just one value for the shadows and another for the lights (shadow mapping), and it would still look good. Always remember to think simply before moving on to more complexity. Hope this helps! | Artwod Feedback