Hello hello! Interesting scene! If we do not manage our layers during the rendering process, things can get complicated. I am trying to say that we need to divide each process into layers. In order to minimize inaccuracy during the painting step, we first begin with a strong posture building.The Loomis approach for body construction can help you. He reduces intricate human forms to basic geometric shapes, such as squares, triangles, cylinders, and spheres. It might be quite helpful to have references of the same figure in similar stances! Make sure the flat colors you choose are not very brilliant, dark, or saturated. If you do not have them in the middle, things will rapidly become muddy! We then identify our light source (here itt comes from side). We choose our primary light based on the emotion you wish to convey. Use a neutral hue for the shadows (usually warm for cool light and cold for warm light), arrange the shadows in various layers, and match the core shadow to the character elements. Keep in mind that the shadow must follow your linework structure. When it comes to placing with shadows, we simplify to basic shapes (spheres, cylinders, triangles, and squares). Have a separate layer for the background and special effect, and the same goes for clothing. Provide tangible examples for every component in the image. Hope it helps! | Artwod Feedback