4. Great analysis but you have to know how to put it into practice! I would say you are close to it but needs a better push in anatomy understanding. So lets start with small steps before diving in character design and how to push body proportions. Here I fixed your anatomy but i would recommend starting with a mannequin first because this can be a tricky perspective to tackle. It will help you to comprehend how the volume of a human form interacts and overlaps with each component. It is usually simple to understand and breaks down into fundamental geometric shapes (spheres, cylinders, triangles, and squares). You will not have any trouble drawing people in any circumstance. One method for learning it is the Loomis technique.Before posing the mannequin, he does an excellent job of explaining how the human body twists and what is important to comprehend. When shifting the torso or pelvis, pay special attention to the overlaps and important body regions. Additionally, you will be able to enlarge human dimensions without making them appear like errors in artwork. For rendering process very clean. Flat colors not too dark or too light/saturated, use a neutral color for the shadows (typically warm for cool light and cold for warm light). Hope it helps!
Participez à la discussion
Inscrivez-vous pour donner votre avis sur cette œuvre.











