Hi hi! She looks cute and you are heading in the right direction! Start with a basic geometric-shaped mannequin. It will enable you to comprehend how the volume of a human form interacts and overlaps with each component. It is usually simple to understand and breaks down into fundamental geometric shapes (spheres, cylinders, triangles, and squares). You will not have any trouble drawing people in any circumstance. One method for learning it is the Loomis technique. When shifting the torso or pelvis, pay special attention to the overlaps and important body regions. In chibi style, we dont need to go fully correctly regarding proportions and size of limbs but try to find a nice balance in shapes (avoid extremes). They also come in a lot of different sizes so I encourage you to look up for different variations. Some are less goofy than others or less blocky unlike the opposite,the softer in shape forms. As for the color: Setting up a light source—in this case, the light from the very top—is necessary for a decent render. Place the shadows on multiple levels, align the character components with the main shadow, and use a neutral color for the shadows (typically warm for cool light and cold for warm light). You can experiment with textures on the drawing's light side during the finishing touches. Over flat hues that should not be overly bright or dark, both must be balanced (not too dark or too saturated). Make sure you pay attention to how you place shadows on the body by utilizing references. Treat them as simplified geometric forms first and then break and form shadows to follow the form. Hope it helps! | Artwod Feedback