Hello Hello! Cool composition! Since you wanted to tackle everything at once,I picked anatomy for feedback because its the basis for what you got here. I suggest using a mannequin before designing organic human forms or going into style directly. Start with a simple mannequin with a geometric shape. It will help you understand how each component interacts and overlaps with the volume of a human form. It decomposes into basic geometric shapes (spheres, cylinders, triangles, and squares) and is typically easy to comprehend. Drawing people in any situation will not be difficult for you. The Loomis approach is one way to learn it. He does a great job of outlining how the human body twists and what is crucial to understand before posing the mannequin. Pay close attention to the overlaps and key body parts when moving the torso or pelvis. Additionally, you will be able to enhance human proportions without making them appear like mistakes in artwork. That can apply to any style, including anime. The key is to start a small, break down process before building complex forms on top. Additionally,you can practice clothing since you indicated that on character. As for the forshortening: Determine which parts—in this case mostly hands—are in front. To enhance the appearance of three-dimensional space, the components in front should partially obscure the body behind them. Utilize cylinders, cubes, or boxes rather than flat lines when building them. This makes depth easier to see.Make the body parts that are closer to the spectator (hands in this istutation) much larger and those that are farther away smaller.To build 3D volume for limbs, draw a circle at the joint point (such as wrist, fingers). Then, add cylindrical forms, varying their size according to the viewpoint. Hope it helps!
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