Hello Hello! Badass pose for Zoro and also a very iconic move! You are heading in the right direction and with a bit more structure, you can elevate your artwork. Before creating organic human forms or jumping straight into style, I advise employing a mannequin. Start with a basic geometric-shaped mannequin. It will enable you to comprehend how the volume of a human form interacts and overlaps with each component. It is usually simple to understand and breaks down into fundamental geometric shapes (spheres, cylinders, triangles, and squares). You will not have any trouble drawing people in any circumstance. One method for learning it is the Loomis technique.Before posing the mannequin, he does an excellent job of explaining how the human body twists and what is important to comprehend. When shifting the torso or pelvis, pay special attention to the overlaps and important body regions. Additionally, you will be able to boost human dimensions without making them appear like blunders in artwork. That holds true for all genres, including anime. The secret is to begin with a simple, breakdown process and then create more sophisticated forms on top of it. A good render requires setting up a light source, in this case the light from the side perspective. Use a neutral color for the shadows (usually warm for cool light and cold for warm light), place the shadows on several levels, and line up the character elements with the main shadow. During the final touches, you can play around with textures on the light side of the drawing. To prevent making artwork noisy for onlookers, be careful while placing it and try not to overdo it. I applied the Multiply layer for shadows and the Overlay layer for light. Both must be balanced (not too dark or too saturated) over flat colors that should not be excessively bright or dark. Hope it helps! | Artwod Feedback