Hello hello! Badass scene! I like the movement of the character! Before you start planning your final idea,its good to explore different variations of the same scenario. Creating thumbnails helps us solve visual problems very quickly without going into too much detail. All we need are basic shapes (as I showed you in the over draw). I would also avoid pushing render on not super defined backgrounds. Here are steps that can help you on this: For a powerful foreground presence, place your primary character in the lowest part of the frame. As a result, the figure comes out as intimate, intimate, and powerful. To provide depth, add items behind the character. For perspective, be sure to set a horizontal line. Utilize geometric shapes to organize the scene, such as triangles (pyramid rule). A composition that is both stable and dynamic is produced by placing the foreground character at the base or apex of a triangle. Make use of scene features to draw attention to the character. Here, you can "frame it" around Luffy using the destroyed city tower. To highlight the character in the foreground, keep the background less intricate. To make the character stand out from the background, use color or lighting. To draw attention to the character in the foreground, use narrow depth of field, which blurs the backdrop. Avoid "poor cropping" (removing significant joints), but the character is purposefully cropped to fill the screen. Hope it helps!
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