Hi hi! Pose looks cool! Try to surround him with more pieces the next time to create an intriguing composition! Since this is fanart rather than original art, I will primarily discuss shading over character design. Character designs is predetermined; as fans, we can only interpret them in our own way or consider various outfits based on the personalities and backgrounds of the characters. We need to accurately shadow map the figure now that you have a clear light location, which is fantastic.Make sure you have each step separated before proceeding. This implies that linework should be separated from flats and shadows/light on its own layer. You can leave linework on top without using render because you used a graphical approach. Establishing a light source is necessary for a decent render, and in this case, it comes from the side. Align the character elements with the core shadow, arrange the shadows on a multiply layer, and choose a neutral hue for the shadows (typically warm for cool light and cold for warm light). Setting things up effectively and adhering to viewpoints that complement your framework are crucial. If you do this, your artwork will have more volume. When setting flat colors, have them in the middle: not too dark and not too light. To give your artwork more depth, try experimenting with graphical textures for final finishes. Hope it helps!
Participez à la discussion
Inscrivez-vous pour donner votre avis sur cette œuvre.











