Hello everyone! This is an original character I've been working on. As I animated it in blender, I noticed some odd proportions and have been struggling to fix them. I want to maintain some stylization and am not sure what the sweet spot is in terms of exaggerations vs realism. I also wasn't sure how to size the helmet and how that might impact the rest of the body proportions. Similarly, I'm open to notes on how armor might impact how these proportions read. I'd greatly appreciate a critique here! Thank you! | Artwod Feedback