And then you can get to cleaning up the line art and adding the details. I hope it helps! You can find so many useful tutorials and practice using this website too!
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And then you can get to cleaning up the line art and adding the details. I hope it helps! You can find so many useful tutorials and practice using this website too!
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Add the complexity first using a more complicated but still pretty understandable 3d shapes
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Hi! I love your drawing! But here is what I would recommend you do: instead of focusing on a complex anatomy, why don’t you try using the simple shapes first to understand the direction in which the limbs and body are moving. And then on top of it you can add the complexity
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This is my first time doing corrections; I hope i can help. First of all, the hand is too tiny; even if half-closed, as a general rule of thumb, compare the hand with the face of the character; it should be of a similar size. Now the arm, it looks fine, although even in a stylized style there are a few things to correct: the deltoid is a bit short, and the lower part of the anterior head (the #1) is too high. Think of the skeleton underneath and also think about how it should connect with the lower chest. The other thing is the forearm; it looks disconnected from the upper arm, making the bicep too visible from that angle. The last thing is the transition of the forearm to the wrist; it looks like a smooth transition, and in a buff character like yours even if its female it should be a clear separation between the roundness of the muscle and the straightness of the tengon before reaching the wrist. In the image I numbered different parts, and I drew them clearly so you can have it not as a finished work but as a visual guide. 1 and 2 are the deltoids 3. the biceps 4. The triceps 5. the elbow 6 and 7: the forearm 8. the wrist 9. the hand Happy painting!
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Améliore ta compréhension de la structure du corps et des muscles, 3 min de lecture
Master figure drawing by manipulating simple forms, studying anatomy compartmentally, simplifying concepts, gradually increasing complexity, and practicing abstract shape exercises consistently.
Anatomy


Potion carrier
Hello again! This time i wanted to make a healer character in the same universe as the ice archer. I wanted to make someone slightly different, so i made AN older woman. The idea was that she heals with the different potions she caries, but i don’t think she reads well as a healer. If anyone can give me any design advice on now to convey that better id appreciate it. I also want to know if the rendering of the potions looks good or not. As allways, any other advice is wellcome. Thanks!

Sketchbook page number 2
References for these are from different sculptures I found online. Had fun doing these!

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