No redraw here; just the comments. The overall tone and texture works, which is why I looked closer. So, the details of anatomy and window that I believe are what's not working for you. Left shoulder: this works better in the sketch than in the final, despite the seam line being in the same place. Why? I suspect the shadows, that make the shoulder appear very pointed and long. As though there are extreme shoulder pads under there. Left wrist: feels like it's pinching too soon; measuring my own hand, wrist to first knuckles is the same as first knuckle to the middle of the nail on the first finger. Or compare with the right wrist, where the glove comes much closer to the wrist, but is the same coverage from the knuckles. Both elbows: where is the cuff band? Above, on, or below the elbow joint? The right elbow makes it look like it's on, but then it should cut tighter into the bend. Lower legs: the left is considerably longer than the right, I suspect an average length would be about right. Left heel: The left foot is supposedly twisted outward a bit, as indicated by the shoe's tongue. But the (foot) heel has the same curvature profile and the shoe's heel isn't adapted for the angle change. Window grid: I suspect two issues here. First, that the perspective on the frame edges is inconsistent. All but the far left verticals are square profiles, but the leftmost appear bevelled. Also, the progression of visible depth doesn't follow perspective. Second, the attempted perspective disagrees with the perspective implied by the floor tiles. So, as you called out, anatomy tweaks and perspective, but still solid. | Artwod Feedback