Hey there! Such a cool dragon design! I didn't expect to see a dragon with an anglerfish lure. One thing I'd recommend to improve the lighting is to spend more time observing real references. Understanding the theory is definitely valuable, but a lot of it simply comes down to careful observation. Most of the things I know regarding lighting are because of the studies I've done, not because of learning the theory aspect hehe. In this case, if you look at photos of anglerfish or other deep-sea fish, you'll notice that the areas closest to the light source receive the most illumination. Since the lure isn't nearly as powerful as sunlight, it won't light up the entire body. The farther a surface is from the light source, the darker it becomes. With that in mind, the first thing I'd do is increase the intensity of the light source to create a stronger contrast. That would allow you to brighten the areas closest to the lure, such as the underside of the head, the neck, parts of the front legs, and a bit of the wings, while keeping the rest of the body grouped within the shadow values. From there, it's entirely up to you how far you want to push the rendering. You could keep the lighting very graphic with simple light and shadow shapes, introduce midtones for smoother transitions, or take it to a more realistic level by adding elements such as ambient occlusion, bounce light, and other lighting effects. Hope this helps! :) | Artwod Feedback